Experiencing the Past: Computer Graphics in Archaeology
نویسندگان
چکیده
5.1 The Past and the Future: Archaeology and Computer Science . . . . . 52 5.2 From the Field to the Screen: 3D computer graphics and the Archaeological Heritage . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 53 5.2.1 3D computer graphics and the Archaeological Fieldwork . . 53 5.2.2 Monitoring the Heritage . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 54 5.2.3 The Virtual Museum . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 55 5.2.4 3D Modeling as Cognitive Tool . . . . . . . . . . . . . . . . . . . . . . . . . . . 56 5.3 The Archeomatica Project . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 58 5.4 Archaeological 3D modeling . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 58 5.5 Haghia Triada, Crete . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 60 5.5.1 Propylon . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 62 5.5.2 House of the Razed Rooms . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 64 5.5.3 VAP House . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 65 5.6 Digital Restoration . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 70 5.6.1 Minoan Model . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 71 5.7 Dealing with Image Data in Archaeology: New Perspectives . . . . . . 72 Acknowledgments . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 75 Bibliography . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 75
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